Goal recorded: "Ship a playable three.js city builder" with four criteria. Scaffolding now: street graph first, then zoned massing, then the lighting pass.
Ran commands· 2
pnpm create vite . --template vanilla-ts
Finished
No public tool output.
4.2 spnpm dev: smoke test
Finished
VITE ready in 412 ms · http://localhost:5173
Used 2 tools
Write src/city/grid.ts: street graph + parcels
Finished
No public tool output.
18.9 sWrite src/city/blocks.ts: zoned massing
Finished
No public tool output.
24.1 ssrc/city/grid.ts: street graph, parcels, road widthssrc/city/blocks.ts: procedural massing per zonesrc/main.ts: renderer, controls, orbit camera
Continuing the goal from Momentum Memory: "Ship a playable three.js city builder". Sol landed the street graph and zoned blocks; the day-night cycle and placement tool were still open.
Ran commands· 1
pnpm build: typecheck clean
Finished
built in 1.42s
Used 4 tools
Recall goal: Momentum Memory
Finished
goal-city · 2/4 criteria satisfied
Read src/city/grid.ts + blocks.ts
Finished
No public tool output.
0.9 sWrite src/city/daynight.ts
Finished
No public tool output.
21.4 sUpdate src/city/props.ts: streetlights + trees
Finished
No public tool output.
9.8 sPicking up at the lighting pass: sun orbit and window emissive are in. Next: the placement tool and budget loop.
Momentum
Local memory for agents, across sessions and providers.
Local early access
Illustrative interface. Activity shown is an example.

